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	<title>Hi5 Layouts And Backgrounds</title>
	<link>http://www.hi5-layouts-and-backgrounds.com/blog</link>
	<description>Latest Hi5 Layouts And Backgrounds</description>
	<pubDate>Fri, 25 Mar 2011 02:02:33 +0000</pubDate>
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		<title>Mark Zuckerbergs 650 Million Friends and Counting</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/mark-zuckerbergs-650-million-friends-and-counting/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/mark-zuckerbergs-650-million-friends-and-counting/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 02:02:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

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		<description><![CDATA[Back in June 2009, the globe’s potpourri of  social-networking sites was  dazzlingly diverse: Google’s Orkut dominated  India and Brazil; Central  and South America preferred Hi5; Maktoob was  king in the Arab world.  The Vietnamese liked Zing, the Czechs loved  Lidé, South Koreans surfed  Cyworld. Fast-forward two years, [...]]]></description>
			<content:encoded><![CDATA[<p>Back in June 2009, the globe’s potpourri of  social-networking sites was  dazzlingly diverse: Google’s Orkut dominated  India and Brazil; Central  and South America preferred Hi5; Maktoob was  king in the Arab world.  The Vietnamese liked Zing, the Czechs loved  Lidé, South Koreans surfed  Cyworld. Fast-forward two years, and Facebook  has stolen users away  from its rivals at a blistering pace. It’s  completely knocked Hi5 off  the map in former strongholds such as Peru,  Mexico, and Thailand. After  a tense back-and-forth with Orkut in India,  Facebook has emerged  victorious. And it’s gaining steady ground in  Armenia, Georgia, and the  Netherlands, where local providers are making a  desperate last stand.</p>
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		<title>Social Networking</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/social-networking/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/social-networking/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 01:57:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

		<guid isPermaLink="false">http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/social-networking/</guid>
		<description><![CDATA[Social Networking has gained much popularity in the recent years because  of the opportunities they provide to connect to each other in an easy  and timely manner and to exchange various thoughts and. Orkut, Facebook,  Myspace, Hi5, Linkedin, Twitter, Friendster, Ibibo, Ning are the  popular ones while Facebook is the most [...]]]></description>
			<content:encoded><![CDATA[<p>Social Networking has gained much popularity in the recent years because  of the opportunities they provide to connect to each other in an easy  and timely manner and to exchange various thoughts and. Orkut, Facebook,  Myspace, Hi5, Linkedin, Twitter, Friendster, Ibibo, Ning are the  popular ones while Facebook is the most favorite Social Networking  Website. Facebooking on Internet has become order of the day, not only  for youngsters but for all age groups. Facebook sometimes acts as “Power  to the people”. While these Social Networks are designed to make people  more social, isn’t it funny how Social Networking is making people  especially the youngsters more anti-social? Youngsters and teenagers  lack the ability to communicate or concentrate away from their<br />
Facebook  screens. Their real social network with their family and friends  suffers a great deal. They don’t get time to attend people as they  prefer to attend `Friend Requests&#8217; on the site.<br />
Home or outside,  the Facebook has addicted the brains of young and consume all their  time. Adults for adults, children are more vulnerable. It is becoming  more and more evident that social networking over the web is the new  opium for today&#8217;s youngsters.<br />
Though Social Networking sites have  brought the world a little closer but they are indirectly discouraging  teenagers from having a healthy diet, hence posing a great risk of  eating disorders as well.</p>
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		<title>hi5 Announces &#8220;SocioPay&#8221; Advanced Monetization Platform for Maximizing Social Gaming Revenue New Platform Features Ad/Commerce Hybridization Model &#8212; Initial Results Indicate a 200%-300% Increase in Monetization</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/hi5-announces-sociopay-advanced-monetization-platform-for-maximizing-social-gaming-revenue-new-platform-features-adcommerce-hybridization-model-initial-results-indicate-a-200-300-increase-in-m/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2011/03/25/hi5-announces-sociopay-advanced-monetization-platform-for-maximizing-social-gaming-revenue-new-platform-features-adcommerce-hybridization-model-initial-results-indicate-a-200-300-increase-in-m/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 01:55:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

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		<description><![CDATA[SAN FRANCISCO, CA &#8212; (Marketwire) &#8212; 02/23/11 &#8212; hi5, one of the world&#8217;s  leading platforms for social games, today announced the launch of the  SocioPay monetization platform designed to maximize revenue for social  games. SocioPay dynamically determines the optimal monetization solution  for every commerce opportunity, including identifying players who are  [...]]]></description>
			<content:encoded><![CDATA[<p>SAN FRANCISCO, CA &#8212; (Marketwire) &#8212; 02/23/11 &#8212; hi5, one of the world&#8217;s  leading platforms for social games, today announced the launch of the  SocioPay monetization platform designed to maximize revenue for social  games. SocioPay dynamically determines the optimal monetization solution  for every commerce opportunity, including identifying players who are  less likely to purchase and offering advertising as an alternative</p>
<p>to traditional payment options. The launch of the new SocioPay platform  marks the first public release of a robust ad/commerce hybridization  model for the social games industry. hi5 will demonstrate how early  adopters of SocioPay will optimize social game revenues in a dedicated  session at the Game Developers Conference (GDC) in San Francisco on  March 1 at 11:15 a.m. in Moscone Center&#8217;s North Hall, Room 122.</p>
<p>&#8220;While results are still early, we expect SocioPay to increase revenue  in social games by 200%-300% over traditional commerce and  lead-generation offers found on other social networks,&#8221; said Monty Kerr,  hi5 Vice President of Commerce and Advertising. &#8220;The key innovation is  that SocioPay extends beyond the hi5 platform; allowing developers to  see dramatically increased revenue wherever their social games are  distributed &#8212; even on other social networks.&#8221;</p>
<p>hi5 invites developers who launch their games on hi5 to leverage  SocioPay for maximizing revenues everywhere they publish their social  games. &#8220;We&#8217;ve received a lot of requests from developers to help them  mitigate the commerce losses they are experiencing with currency and  payment solutions on other social networks, and this is certainly an  area where we can provide significant support,&#8221; said Alex St. John, hi5  President and Chief Technology Officer.</p>
<p>&#8220;Over the last year, we&#8217;ve been working closely with hi5 on the  distribution of our social game titles, Port Casino Poker and Port  Casino Blackjack. By implementing SocioPay, we&#8217;ll be able to gain  actionable insights and achieve measurable improvements in monetization  and revenue per user. hi5 is a strategic partner for us as we look to  expand our business this year and we are planning to launch more titles  leveraging their new SocioPay platform,&#8221; said Richard Garriott,  Co-founder and Creative Director at Portalarium.</p>
<p>The newly launched SocioPay technology will complement the latest  release of SocioPath, the next generation social gaming platform  designed to liberate social games from their dependence on social  networks through viral audience acquisition, which is also launching at  GDC this year. The new version of SocioPath will enable over 100 social  games currently distributed on the hi5 platform to be accessible  directly from the site without requiring a user account or registration.</p>
<p>&#8220;By utilizing the SocioPath platform for our title, Bush Whacker, we&#8217;ve  been able to take down the barriers to entry and acquire more new users  directly into our game. hi5 is driving a new model for virally acquiring  audience into social games that is effective and will be instrumental  in helping us achieve our growth goals for 2011,&#8221; said David Whittaker,  Co-founder of DJArts Games.</p>
<p>For more information about the SocioPay monetization platform and the  SocioPath next generation social gaming platform, please visit  <a href="http://developer.hi5.com/" title="http://developer.hi5.com" target="_blank">developer.hi5.com</a> :<br />
<em>About hi5<br />
</em>Founded in 2003, hi5 is among the top 20 largest web sites  worldwide and one of the leading platforms focused on social  entertainment and gaming. hi5 delivers a fun, interactive entertainment  experience to millions of visitors worldwide by combining a robust  social platform with premium content, including localized social games,  virtual goods, avatars and more. The hi5 Game Developer Program enables  talented social game developers to drive audience acquisition and  monetization of their games on the hi5 platform through free promotion,  access to viral channels, a robust commerce platform and favorable  revenue shares. To learn more about the program, visit  <a href="http://developer.hi5.com/" title="http://developer.hi5.com" target="_blank">developer.hi5.com</a> :<br />
hi5 and the hi5 logo are trademarks of hi5 Networks, Inc. All other  trademarks referenced are the property of their respective owners.</p>
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		<title>Top 10 online social networks</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/top-10-online-social-networks/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/top-10-online-social-networks/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 18:29:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

		<guid isPermaLink="false">http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/top-10-online-social-networks/</guid>
		<description><![CDATA[Filed Under: Internet, People, Computing &#38; Information Technology
&#160;
DISCLAIMER: This is a list of the top 10 social networks but the order can vary, depending on the source of the information. This list, however, will give you an idea about the top social networking websites being visited by people worldwide.
Facebook. A fast-growing social networking website, it [...]]]></description>
			<content:encoded><![CDATA[<p><span class="fontbyline">Filed Under: <a href="http://services.inquirer.net/tagcloud/keyword.php?tag=Internet&amp;id=929&amp;imp=">Internet</a>,<a href="http://services.inquirer.net/tagcloud/keyword.php?tag= People&amp;id=259&amp;imp="> People</a>,<a href="http://services.inquirer.net/tagcloud/keyword.php?tag= Computing &amp; Information Technology&amp;id=74&amp;imp="> Computing &amp; Information Technology</a></span></p>
<p class="fonteditor">&nbsp;</p>
<p>DISCLAIMER: This is a list of the top 10 social networks but the order can vary, depending on the source of the information. This list, however, will give you an idea about the top social networking websites being visited by people worldwide.</p>
<p>Facebook. A fast-growing social networking website, it recently surpassed MySpace in terms of subscribers. In terms of number of visits (1.2 billion in January 2009 alone), this website is No. 1.</p>
<p>MySpace. This website attracts music lovers. From indie bands to professional artists, you can find them here. But since it’s older than Facebook, this website is fast slipping in the ranking. To date, it has more than 250 million registered users.</p>
<p>Twitter. This microblogging, social networking service allows people to send friends 140-character messages, similar to what we can send via our mobile phone’s SMS feature. If we’re going to look at the numbers from compete.com, 54 million people worldwide visit this website every month.</p>
<p>Flixster. A social network site for movie lovers. Enough said. Also a fast-growing site that has over 53 million visitors a month.</p>
<p>Linkedin. People joke that this website is the most formal and “boring” social network out there because it targets professionals wanting to connect with other professionals. But based on compete.com, it has been getting 42 million visitors every month. This is a social network for businesses, too.</p>
<p>Tagged. Tagged you’re it. No, not really but next time you get a spam invitation from tagged.com, then perhaps you’re one of the 39 million monthly visitors to this social networking website.</p>
<p>Classmates.com. It is the first and oldest social networking website for students. It is still getting about 35 million visitors a month.</p>
<p>hi5. This is popular in Angola, Portugal, Cyprus, Romania, Thailand, Central Africa and Latin America. And it’s open to users 13 years old and older. This website has over 9 million visitors and about 80 million registered users.</p>
<p>Friendster. Did you know that a large number of Friendster users are Filipinos? Yes, this social networking website, which has more than 7 million monthly visitors, has over 90 million registered users. It’s popular in Southeast Asia, including Thailand, Indonesia, Singapore and of course, the Philippines.</p>
<p>Orkut. Google’s own social networking website is popular in Brazil, Paraguay, India, Pakistan and Estonia. It has over 67 million registered users and about 5 million monthly visitors.</p>
<p>The list goes on.</p>
<p>It also changes very quickly.</p>
<p><strong>Another list</strong></p>
<p>Here’s another list compiled by compete.com.</p>
<p>1. facebook.com<br />
2. myspace.com<br />
3. twitter.com<br />
4. flixster.com<br />
5. linkedin.com<br />
6. tagged.com<br />
7. classmates.com<br />
8. myyearbook.com<br />
9. livejournal.com<br />
10. imeem.com<br />
11. reunion.com<br />
12. ning.com<br />
13. blackplanet.com<br />
14. bebo.com<br />
15. hi5.com<br />
16. yuku.com<br />
17. cafemom.com<br />
18. friendster.com<br />
19. xanga.com<br />
20. 360.yahoo.com<br />
21. orkut.com<br />
22. urbanchat.com<br />
23. fubar.com<br />
24. asiantown.net<br />
25. tickle.com</p>
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		<title>Social network hi5 aims its 60 million users at casual games</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/social-network-hi5-aims-its-60-million-users-at-casual-games/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/social-network-hi5-aims-its-60-million-users-at-casual-games/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 18:27:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

		<guid isPermaLink="false">http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2009/03/02/social-network-hi5-aims-its-60-million-users-at-casual-games/</guid>
		<description><![CDATA[Social network hi5 is introducing a casual games section to its site today, complete with its recently-launched virtual currency (called “Coins”) and a range of more than 40 arcade, casino, card, sports and strategy games. It’s the latest move in the company’s effort to focus on “social entertainment” — later this year, it plans to [...]]]></description>
			<content:encoded><![CDATA[<p>Social network hi5 is introducing a casual games section to its site today, complete with its recently-launched virtual currency (called “Coins”) and a range of more than 40 arcade, casino, card, sports and strategy games. It’s the latest move in the company’s effort to focus on “social entertainment” — later this year, it plans to introduce instant messaging (wrapped into games, as well), avatars and eventually a full-blown virtual world.<br />
The company is focusing on virtual goods as a way of making money. Although the games are free now, users will be able to buy the currency using their credit cards, then use it to purchase game upgrades, unlock higher levels and downloads — and eventually pay to participate in the virtual world. This feature and revenue stream have proven especially popular with teen and early-20s social network users in China and other Asian countries. Hi5 has more than 60 million monthly active users in a diverse array of countries, from Mexico to Thailand to Romania — mostly between the ages of 15 and 24 (not lucrative ad markets). To make more money from these users, the company is also working to offer games that are specific to various geographies, as it has previously done with its virtual gifts. One day, you might be able to buy a top virtual soccer star in a soccer game on hi5, for example.</p>
<p>The games in the official hi5 games section currently include hi5 branding, but they were developed by third parties, and the site says it is open to talking with other third-party developers about adding their games to the platform. San Francisco-based hi5 already offers a developer platform that some companies use to publish casual games, but the new dedicated games section has the added benefit of, well, being a special promotional section for games, and tight integration with things like the virtual currency. The company isn’t disclosing specifics about how it’s structuring revenue-sharing with game-development partners.</p>
<p>The company is already starting to make money from the site’s new section. The games are Flash-based, and already a place where hi5 is starting to serve “pre-roll” ads that run before a user can begin playing a game. This ad space can be integrated with other ad campaigns running on the hi5 site. (Although when I went to play the soccer game, I got an ad for the New York Times.) The big question is how much San Francisco-based hi5 can make from its ads and virtual goods. Gifts were introduced in early December before the holidays. The company says it’s still too early to start sharing numbers.</p>
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		<title>Hi5 Social Network</title>
		<link>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2008/04/13/hi5-social-network/</link>
		<comments>http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2008/04/13/hi5-social-network/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 17:10:52 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Hi5]]></category>

		<guid isPermaLink="false">http://www.hi5-layouts-and-backgrounds.com/blog/index.php/2008/04/13/hi5-social-network/</guid>
		<description><![CDATA[hi5, which launched in late 2003, is a massive MySpace-style social network. The site targets the teens and twenties demographic and claims to have over 40 million members. According to the latest Hitwise stats (June ‘06), hi5 is the 8th most visited US social network. However, the site is losing market share - it now [...]]]></description>
			<content:encoded><![CDATA[<p>hi5, which launched in late 2003, is a massive MySpace-style social network. The site targets the teens and twenties demographic and claims to have over 40 million members. According to the latest Hitwise stats (June ‘06), hi5 is the 8th most visited US social network. However, the site is losing market share - it now accounts for 0.78% of the social networking market, down from 1.06% in May. And although not explicitly stated, Hi5 appears to be more targeted than MySpace.</p>
<h3><strong>hi5 Profiles</strong></h3>
<p><img vspace="10" src="http://www.mashable.com/images/hi5profile.PNG" hspace="10" />Like most social networks, hi5 gives users a profile page which includes their name, gender, location and a profile picture. Users must be 13 or over, but obviously there’s no way to verify a member’s age. On sign up, the site strongly encourages users to import their friends from Hotmail, Yahoo! Mail and and AOL Mail - so strongly, in fact, that it’s hard to skip this process.</p>
<p>Profile pages are located at username.hi5.com. What’s more, these pages are fully customizable: you can can edit the color of the background, text and links, change the default font or add a background image. For more advanced customization, users can edit the html code - this would allow you to insert videos from YouTube and Google Video, images from Photobucket and slideshows from RockYou. However, this feature seems far less popular than on MySpace, and most of the pages still carry the default design.</p>
<h3><strong>Friends, Photos and Other Features</strong></h3>
<p><img vspace="10" src="http://www.mashable.com/images/hi5friends.PNG" hspace="10" />hi5 also features a “degrees of separation” system similar to Friendster - your network consists of 1st, 2nd and 3rd degree friends, and you can decide whether to make your profile publicly viewable or only accessible to members of your network. You can add friends by sending a friend request or inviting people via email. In addition, you can rediscover old friends by adding your school in the “Classmates” section.</p>
<p>The hi5 feature set is fairly standard: you can add comments to profile pages, post items on the bulletin boards, add members to your favorites, join groups and send messages to other users. hi5 also has a very basic blogging tool under the “Journal” section, but it seems that this is rarely used.</p>
<p>One popular feature is photo hosting: users can create up to 100 albums, each containing a maximum of 250 photos. Also popular are the Flash-powered chatrooms, which are based around locations or interests. However, hi5’s most unique feature is the ability to award “Fives” to other users. Fives are icons that describe a person’s personality or their relationship to you - examples include Best Friend, Better Half, Brother, Classmate, Nerd, Party Animal, Diva, Hero and Whiz Kid. If a user accepts a Five, it will appear on his or her profile page.</p>
<h3><strong>hi5 Music</strong></h3>
<p><img vspace="10" src="http://www.mashable.com/images/hi5music.PNG" hspace="10" />hi5 Music, which is currently in beta, is broadly similar to the hugely popular MySpace Music service. Bands create their own profile pages to promote their music and connect with fans. Each band page also includes a Flash player - users can play the tracks, add them to their own pages or, in some cases, buy them from the iTunes Music Store. Popular styles include HipHop, Reggaeton and R&amp;B.</p>
<p>hi5 is a worthy rival to Facebook, Bebo, Multiply, Piczo, Tagworld and the rest. Nonetheless, MySpace continues to steal market share from all these networks.</p>
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